Disclaimer:


Worked as a freelance motion designer under the direction of Aerosyn-Lex Meštrović, who serves as the direct correspondent with Samsung TV.


Due to privacy agreements and copyright constraints as a freelancer - particularly regarding interior experiential content - certain project details and processes have been omitted.

1 of 3 Artist to showcase at Art Basel Hong Kong


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Tight Timeline and Rollout/Expansion Considerations

Assist Artist Aerosyn-Lex Mestrovic

for the showcase, the Samsung Frame Exhibition will display artist works in 10 minute intervals, cycling 3 artists

Create Motion Designs to help fill the Exhibition in reference of Lex’s Work and Journey with Samsung since 2015

All in Promotion of the Frame TV and its upcoming release into the sphere of Samsung Premium Micro LED and Neo QLED 8K TV’s

Aerosyn-Lex Mestrovic

A renowned multidisciplinary artist - renowned for his fluid, calligraphic ink paintings, large‑scale installations, and live performances

His VISION transforms 2D artwork into fluid, three-dimensional drips - branding his signature motion into a living re-twist that makes his legacy vividly interactive


without the Distortion

Researched and aligned with style conceptualization

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A.I. Video Concept Failure

Focused on 1 Specific Opener, to dial down effect


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Display Size, Flat Artwork to Fluidity Generation, Entrance Way Consideration

Expanded into 4 more artworks


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Plastic Shine Refinement for Displays


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Packaged for Korea Team Review

Hong Kong

(March 26-27)


Basel

(June 17-18)

Miami Beach

(December 3-7)


Paris

(October 24-26)


Briefed in

Need

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Ask

Artist

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Vision

Timeline - 2 Week Sprint, Year Round Showcase

Day 0

Week 1

Week 2

Q4 - 2025

Production I

Understanding the Vision

Production II

Art Basel

Art Basel

(Future)

Dripping!

Distortion>?

Lex's Work

Flashy

Liquidity

Bold

Specifications - External

The Task at hand, the display that will be at the forefront of the exhibition

Dead zones?

3 Different Displays

Consideration of

Display Over-Bleed?

BitRate and Quality Assurance?

Packaging of Assets for the unique display - do we split dead zones for more Flexibility and precision on this rush order?

High Resolution

Intermediate Iterations

These process pictures and video drove the final design, specifically how they turned out and became malleable around the strucutre

Didn’t Flow Around the Entrance way

Too High

Too Small, despite the assets being collaged as one long synchronous rain bleed

Too Slow

Too Compact

Too Many Variables

Too Uniformed of a drip

Fidelity of the piece would drop!

Test of Rapid A.I. Generation

The premise of this stage was to evaluate all options and ideate quickly to understand if visions could be executed or not, here the demonstration of AI as a substitute, as of March 2025, proved to be infeasible

Just WTF?

Deadzone Bounds are off

Doesn’t Follow artwork style

480p vs 8k display...

Prompt Engineering?

Specifications - Internal

The premise of this stage was to understand how to design in harmony of the facade on the outside and pair it with the internal displays, the actual commercial based products, by understanding the content and framing of the frames, it will ensure synced vision

How to minimize over exposure of the interior displays

Would the Infinity Mirror extend the effect?

How would the fluidity aspect carry over?

Would it be feasible to do a presentation slide-through?

Added Plastic and Shadow Effect

The premise of this stage was to applicate the texture of how the motion would work and bring it more to life and in a 3D drooling texture, this was the make or break component that made Lex’s Artwork be one of the best at Art Basel

Focused Details that enhances quality and perception

the slight blur of the plastic and shadow reflected on a Samsung monitor provides just enough depth field

Final Set Up

The premise of this stage was to understand where and when the animation/motion will end, the focus of setting a baseline for all the animations, accounting mainly the entrance way

Small Gradual Liquid Movement

Adaptable around the entrance frame

Concept Rendering

Slow + Bold

Minimal Over and Under Exposure